Artmatic 425 star dust1/2/2024 Figure 8.13: Copyright © 1984 Pixar Animation Studios. MojoWorld by Robert Buttery Technologies ‘n’ Typography Ken DellaPenta Jennifer McClain Ty Koontz The Maple-Vail Book Manufacturing Groupįigure credits: Figures 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.10: Copyright © 1996 Association for Computing Machinery, Inc. Cerra Edward Wade Cheri Palmer Marilyn Alan Mona Buehler Frances Baca Design © 2002 Armands Auseklis. Publishing Director Publishing Services Manager Senior Production Editor Senior Developmental Editor Editorial Coordinator Cover/Text Design Cover Image Technical Illustration/Composition Copyeditor Proofreader Indexer Printerĭiane D. Hart University of Illinois at Urbana–Champaign Hoffmann An Introduction to Splines for Use in Computer Graphics and Geometric Modeling Richard H. Barsky, and David Zeltzer Geometric and Solid Modeling: An Introduction Christoph M. Making Them Move: Mechanics, Control, and Animation of Articulated Figures Edited by Norman I. Sillion and Claude Puech Knotty: A B-Spline Visualization Program Jonathan Yen User Interface Management Systems: Models and Algorithms Dan R. Glassner Radiosity & Global Illumination François X. Salesin Principles of Digital Image Synthesis Andrew S. Glassner Warping and Morphing of Graphical Objects Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz Velho Jim Blinn’s Corner: Dirty Pixels Jim Blinn Rendering with Radiance: The Art and Science of Lighting Visualization Greg Ward Larson and Rob Shakespeare Introduction to Implicit Surfaces Edited by Jules Bloomenthal Jim Blinn’s Corner: A Trip Down the Graphics Pipeline Jim Blinn Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD Alyn Rockwood and Peter Chambers Wavelets for Computer Graphics: Theory and Applications Eric J. Apodaca and Larry Gritz Curves and Surfaces in Geometric Modeling: Theory and Algorithms Jean GallierĪndrew Glassner’s Notebook: Recreational Computer Graphics Andrew S. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner Digital Video and HDTV Algorithms and Interfaces Charles Poynton Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling Ron Goldman Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Thomas Strothotte and Stefan Schlechtweg Curves and Surfaces for CAGD: A Practical Guide, Fifth Edition Gerald Farin Subdivision Methods for Geometric Design: A Constructive Approach Joe Warren and Henrik Weimer Computer Animation: Algorithms and Techniques Rick Parent The Computer Animator’s Technical Handbook Lynn Pocock and Judson Rosebush Advanced RenderMan: Creating CGI for Motion Pictures Anthony A. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley Geometric Tools for Computer Graphics Philip Schneider and David Eberly Understanding Virtual Reality: Interface, Application, and Design William Sherman and Alan Craig Jim Blinn’s Corner: Notation, Notation, Notation Jim Blinn Level of Detail for 3D Graphics: Application and Theory David Luebke, Martin Reddy, Jonathan D. Barsky, University of California, Berkeley Texturing & Modeling: A Procedural Approach, Third Edition David S. The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling Series Editor: Brian A. TEXTURING & MODELING A Procedural Approach third edition
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